Greetings Knights of Von Kingdom,
There’s officially too much going on, and I’m loving every minute of it. Come join me as I craft many comics at once! 🎶 Insane carnival juggling music begins 🎶
I’m officially starting the MAIN script for Psycho-Killers, my psychic assassin epic. I’m working with the glorious Gifted Rebels to make it happen!
This book is what if James Bond raised psychic kids to grow up into hardened assassins who kill the scum fuck elites of the world with special deadly abilities.
I’ve already written a 20 page ASHCAN and the main script has been fully structured out! PSYCHO-KILLERS Let’s GO!!!
Curious how I structure out my stories? I use a simple bullet point system as a guide. It may look basic, but basic is good. It took a while to develop this into something that helps me write with speed and confidence. This method helps me to not sweat the plot and get to focus more on dialog and visuals - the FUN stuff. When I write it I put all my energy into the story coming to life even before the script is written.
ACT 1 - Set everything up - Actions happen for each bullet point. - "Tell anyone and I'll kill you." - Any random line I hear in my mind I jot down as well. They may be used, tossed, or edited later but having good one liners locked and loaded helps. - ACT 2 - The adventure in a new world begins - The drawback sometimes with tons of bullet points is someone who hired you may think you're trying to squeeze in too much, but once I do a script I know which parts to cut or compress to make it all fit. - MIDPOINT: Make it big. Turn the story around with this. Things can start getting worse from here. You can introduce new important characters as well. - - Try to end every act with a strong twist or reversal of fortune of its own. - ACT 3 - The final battle - - CLIMAX: Highest point of tension. It should all build up to this. Make it the biggest moment/choice for your character while also recalling your theme or what your story is saying. - - ENDING: Ending's are about projecting that final feeling you want to leave the audience with, or whatever ending was right for your particular tale. Some endings are nice and tidy while others are open ended. THE END
Use as many bullet points as you need to describe actions, visuals, notes, ideas, one liners, ANYTHING that helps you visualize and realize the world you’re writing within. Tell the story like you MEAN IT here. Make every bullet point hard hitting. That’s why it’s fair for people to say my outlines look too dense and full of stuff - cause I’m describing a lot things that realize the world but aren’t necessarily plot points or even actions so it takes up zero page real estate in the final script.
NEW PSYCHO CHARACTER DESIGNS by PAUL GORI!
UNSUNG finally gets a title!
My project with Retro Graphic Books finally gets the title UNSUNG! This anthology of tales by some of comics baddest ass creators is not once to miss. This is one of my favorite scripts I’ve ever written and it’s just about some super hero kids going to the zoo to fetch their super dog. Haha! Here are some freshly inked JOSE GARCIA pieces from some of the different stories!
LADY ALCHEMY going to PRINTER
Some nice letters happened courtesy of Eric Weathers. The book is finishing up editing polish then going to printer. You can still get it on indiegogo.